
Pre-Win M.U.G.E.N versions of the engine could have this feature adjusted or disabled via the options screen or the config file, but due to the nature of the hack, the option has not yet been reactivated. If one side has two characters and the other has only one in one of the Team modes, the two characters that are on the same side will each have half their respective normal maximum life values.

If set, the characters' starting life will be adjusted according to the number of players on each side. Single is identical to not having a team, Simul gives that side a computer-controlled partner who fights simultaneously, and Turns uses a different character for each round of play, varying through a set number (usually from 2 to 4) of different characters in a row.

In Team mode, either side can use any of the team modes. A fourth mode, Tag, is listed in the EXE along with two related script controllers, but was never used. There are also three different kinds of Team modes: Single, Simul, and Turns. The first gameplay mode is the Arcade mode, where a player controlled character encounters CPU controlled characters in a random or set order which can be entirely customized. In addition, several gameplay modes are available via the main menu. The default AI for the engine however, can walk around, jump around, rarely attack and guard the player's attacks when the AI Level is set to Hard. At most, two players can control characters, with others being controlled by the engine's AI (including Watch Mode, a demo mode where the computer controls all characters). However, characters do not necessarily use all seven buttons, nor need to follow a traditional six- or four-button format. The engine uses four directional keys along with seven buttons for gameplay (A, B, C, X, Y, Z and Start), in order to accommodate six-button fighters which use three punches, three kicks and a start button which is often a taunt. The lifebar used originates from Capcom vs. Gameplay Original character Dragon Claw fighting Darkstalkers character Hsien-Ko in the RAW is WAR ring. The latest versions of the engine use the SDL library. It is written in C and originally used the Allegro library. Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. Those Kids from Fawn Creek will enchant fans of Rebecca Stead, Jerry Spinelli, and Kate DiCamillo.Mugen (stylized as M.U.G.E.N) is a freeware 2D fighting game engine designed by Elecbyte. Newbery Medal and Newbery Honor winner Erin Entrada Kelly explores complex themes centered on family, friendships, and staying true to yourself. Who will claim Orchid Mason? Who will save Orchid Mason? Or will Orchid Mason save them? She's wearing a flower behind her ear.įawn Creek Middle might be small, but it has its tightly knit groups-the self-proclaimed "God Squad," the jocks, the outsiders-just like anyplace else. Orchid-who was born in New York City but just moved to Fawn Creek from Paris-seems to float.

When Orchid Mason arrives and slips gracefully into Renni's chair, the other seventh graders don't know what to think. Renni's desk is empty, but Renni still knows their secrets is still pulling their strings.

That's because Renni Dean's father got a promotion, and the family moved to Grand Saintlodge, the nearest big town. There are thirteen desks in the seventh-grade classroom. And in this small factory town where everyone knows everything about everyone, that's not necessarily a great thing. There are twelve kids in the seventh grade at Fawn Creek Middle School. From Erin Entrada Kelly, the winner of the Newbery Medal for Hello, Universe and a Newbery Honor for We Dream of Space, this contemporary school story set in small-town Louisiana is about friendship, family, deception, and being true to yourself and your dreams. "A raw, real exploration of belonging that's also sweetly hopeful."-Publishers Weekly (starred review)Įvery day in Fawn Creek, Louisiana, is exactly the same-until Orchid Mason arrives. "An emotionally resonant story about authenticity and belonging."-Kirkus Reviews (starred review) "A powerful and thought-provoking story."-Shelf Awareness (starred review)
